12/7/2023 0 Comments Liesa shroud of dusk edh deckVery few two mana cost creatures can warp the game math as much as this thing can. ![]() Necessitates your opponents use their removal on a two drop. Liesa can trigger his second effect, so you don't even need to pump him to grow him, just do what you were doing anyways. There aren't many better white one drops. ] Kills their big stuff, gives you a tapper to get Liesa combat damage in. It really doesn't get much better than this. ] White ramp, at two mana, can find a non basic, doesn't put it into play tapped, and you get a 2/2 first striker. The average lands you can expect to see in your starting hand in most normal decks is ~2, and you really want to be casting Liesa no later than turn 5, so a gift of estates in your opening hand just about guarantees her coming out at least on curve. ] Not ramp, but will help hit land drops. Beyond Liesa herself, lifegain is not a very good strategy in commander because it does not prevent death to infinite combos/ powerful value engines and commander damage still kills at 21 damage no matter what. Do not fear her life tax on your spells, your commander is a 5/5 flying lifelinker, she can easily cover her own costs. Do not fear Liesa's life cost on cast, unless you are being archenemy'd you'll only cast her a few times a game. Liesa is best as an aggressive commander that shuts games down quickly putting pressure on your opponent's life totals and making them have to really consider if they want to cast their spells is going to be better for you than trying to draw out the game by increasing your own life total. This isn't what you are asking for so I apologize, but I love Liesa as a commander so my advice is this: do not make a lifegain deck with her. Basically a second greed for you and eventually a sac outlet is pretty nice. ![]() ] has decent upside f.e.Įdit: oh yeah, the black ixalan flip land is pretty good. Just run any other orzhov dual land in its place. Vivid meadow is literally worse than a core set tapped dual for you. For that the most obvious card is ] but i also do like ] and ] is also very good in your deck. ] is kinda risk but if you get it to stick around, things get ugly fast.Īnother kind of payoff is the ability of paying lots of life. Some payoffs you should consider are ], ], ], ] and it may be out of your budget, but obviously ]. You gotta have payoffs, and orzhov is the absolutely best color for that. And the worst part is once you are at a certain life total, gaining more life wont help at all. Understand that gaining life by iitself will matter very little in a game of commander, even with your commander out. You got a bunch of lifelinkers but has too few payoffs. That said, there are lots of easy improvements to make this deck run more smoothly if you are aiming at playing in higherr power pods.įirst, Arvard with 3 legendaries in the deck is a non-bo. If you guys play closer to precon level and the games are deccided by bashing multiple times with a bunch of creatures, this deck is fine. Here's my initial decklist for reference:Įdit: Thanks to everyone who shared their thoughts and builds! There's some really great input and this thread has got me even more excited to build this deck.Your deck does it thing. With that being said, for those building a Liesa deck or who have built an Orzhov lifegain deck, what direction did you take it and what kind of build do you think is the most fun to play? Is anyone else excited about playing this commander? I'm not quite sure if this kind of build will be fun to play, additionally I didn't really include the typical reanimate cards I would for a deck with these colors (which feels wrong) because I have a few other decks that focus on reanimation. I don't include infinites like the Heliod + Walking Balista combo because my group doesn't play infinites. ![]() I'm not trying to necessarily play a stax or hatebear kind of deck, but I made a kind of grindy build using extort and things like ] to discourage my opponents attacking me. I've been trying to figure out what kind of direction that I'd like to take the deck, my initial take was to play around her triggered ability of losing 2 life when a player cast a spell. I've started brewing and have an initial decklist for her. I've never built a life gain focused deck, so when I saw ] spoiled I was inspired and decided that I wanted to build a deck with her as the commander.
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